I have an idea for an animation but am not sure how to go about it.

I’m going to have a large grid of cubes, let’s say 100x100 cubes. I’d like them all to scale up from 0% to 100%. However, I don’t want them to all scale at once. I’d like it to start at the center and then the scale would spead out.

Is there a way to do this. Is there a way to use the position of one shape to affect the scale parameter of another? Let’s say I scale up a sphere over time to fill the whole grid. Could I use the sphere so that if it touches an object, that object starts to scale, once the cube is completely covered by the sphere, it would be at 100% scale.

I know of the build modifier, which is what I will use if I can’t figure this one out. But I’d really like to use the scale of the cube.

Any help would be really appreciated.

Thanks,

Zef