I have a simple plane object (not square) with lots of vertices. And I need to add some grass to a parts of it. So, I need to add a particle system to some curved areas of this plane. And is it possible to create some png map, where black parts is where I want to see grass and white parts must stay clear?
Same question about applying different materials to a different parts of this plane by such “maps”. Is it possible? Because it’s really hard to select right vertices to make vertex groups.
Same question about applying different materials to a different parts of this plane by such “maps”. Is it possible? Because it’s really hard to select right vertices to make vertex groups.
Use a texture as the factor input of a mix node influence the mix two material nodes
For blender renderer use a texture as a stencil (texture / influence panel) to set blending between two other textures
Ok, thank you! Finally I got it The problem was that I forgot to set “Density” checkBox in the influence settings of texture. Thank you so much for your help!