I am a new Blender user with Maya background. For work reasons I am experimenting if there is a way to use bump/normal maps to create actual mesh for the purpose of 3D printing.
This is what the model originally looks like with base color and bump map on low resolution model.
I came across this thread on Reddit to use displacement modifier and plug in a texture map. But the mesh came out to be wonky looking like this. Any ideas for a way to go about it?