In 2.7* I am able to have the same linked object in different scenes, who’s proxies are driven by different actions. In 2.8* this ability is no longer exhibited.
I am very familiar with the fact that linked objects cannot have multiple instances with separate animation within the same scene. So, I was actually surprised when I saw that I could control a character in different scenes with different actions.
I’m just wondering if this missing feature is a bug or is there a different workflow in 2.8* to achieve the same result?
Kind regards.