I am in the process of recreating an apartment in Blender and I have some 360 photos of it which I would like to use as textures for the walls, ceiling, and floor of the 3D model.
The apartment’s model is made to scale based on measurements I took, but I’m not sure how I can map its UVs to work with my equirectangular photos or if there’s a better method for doing this.
If it helps, linked below is a 360 photo and its room model which I would like to apply a texture to in a way that looks similar to this example from the WalkAboutWorlds app.
Test Room With 360 Texture Files
Thank you for any suggestions you have!