I’m editing a helmet from Skyrim in Blender to remove a unneccessary feature, and my question is this.
Can a Uv map created for the mesh in Blender mimic the shape, position and pattern of the objects already existing texture?
I’m editing a helmet from Skyrim in Blender to remove a unneccessary feature, and my question is this.
Can a Uv map created for the mesh in Blender mimic the shape, position and pattern of the objects already existing texture?
I’m having trouble understanding your question, an image/mockup of what you want could help.