I modelled a spring with the screw function and I want to use it as a path for animation. It is only possible with curves or is there a way to make this work?
Also, does anyone know if there is an easy way to make an object spin constantly instead of rotating, then adding keyframe for every spin.
and for the continuing rotation go into the ipo window (with that object active) select the rotation curve you want to continue, and press the âextend mode exturdeâ button on the window header
however if you add nurbs curves and use dupliframes and join them into one object, and then skin them with the f key you may be able to achive a similar effect (someone eplain this better if that is not good enoughâŚ)
Huh? Sorry, I didnât understand that. Nevermind. I was just trying make something follow a path (I wanted to use a standard spring made with the screw function as the path) while spinning.