I am trying to use the Pose mode to change the positions of vertices in Edit mode. I have two human body meshes, both rigged to different skeletons. In body A, the arms point straight out to the sides, and in body B the arms point down at about 45 degrees. I basically want to get the arms of body B into the A position so that I can use the Bone Weight Copy tool to copy’s A’s vertex group information to B.
If I use Pose mode on B, I can easily select the joints for each arm and then translate/rotate them so that the arm is in the proper position. However, if I then flip back to edit mode, the arm reverts to the 45 degree position. I can’t find any option in Pose mode to do what I want…the “apply current pose as restpose” seems promising, but it moves the arm geometry back down to the original position while keeping the joints in the A position.
Any ideas on how I can do this?