use stencils to add other textures and still retain water shader effect

daylight_099 blend “This is awesome I have a question though. I created my own land mass and I have a problem. what I am trying to do is use stencils on land mass to add other textures and still retain water shader effect but UV stencil will not project on land properly with python attached in logic bricks.Is ther a way to fix that”

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Moved from thread unlimited planar reflections & refraction (update)
Reason: does not belong to the above thread. It is a support request