So… I just found out there’s a Node Editor for textures. I was trying to figure out how I could easily edit mask textures for my projects and I remembered that there’s an icon for textures in the node editor. Sure enough, I look and find that I can load textures and images into it, but there’s a catch; It causes textures to stop working in materials for the Game Engine.
I was just wondering if anyone has used this method before and how I can get it to work. I don’t like using Texture nodes in the Material Node Editor, it’s a bit tedious for me and borrowing the Image Node from Cycles tends to cause crashing when editing.
EDIT: I should have specified. Not the Texture Node, the Texture Node Tree in the Node Editor. It’s an icon you can click on next to the Node drop-down menu in the Node Editor, just to the right of it, third and last icon in the group of Shader, Compositing, and Texture Node Trees.