I have my cars in separate blender files. I have the pick-up’s like grenade launchers in a separate file. And my map is in yet another file.
The car is in the scene first. Then the grenade launcher pickup is added to the vehicles mount point, which is an empty.Then the pickup is supposed to parent it’s self to the mount point.
My problem is with the parent brick. The place where you type the objects name will only let me add things that are in the current file. So when I append everything into my game, everything works except the parent brick. The name is always empty.
I tried linking the vehicle into the pickups file, and everything works great. When I link them into the map file though the parent brick gets broken, and the name of the mount point is missing from the parent brick.
can we disable the name checking in the logic bricks so I can hot wire in the mount point name , even if it is not in the blender file?
Could someone provide a link to a python script for the dynamic parenting.So I can study it?