Whenever the “use blender materials” is enabled in the game menu, you may be disappointed to find that no UV mapped texture is being displayed on the objects which have a UV mapped texture on them as well as a material attached to them. A skybox simply becomes useless at that point. But, you can clearly notice that the objects that have a UV mapped texture on them but no material look really nicely shaded when you
enable the “use blender materials”. You do really want such shading to appear on your objects as well as UV mapped textures be visible on objects having a material, don’t you??
So here’s the plan:
- Turn on the “Texface” button in the material buttons.
- Add an new texture channel, a blender texture channel and set the texture to “None”.
- For a skybox, you may turn on the “Shadeless” button, change the basic colour in the material buttons and add some “emit” to it.
CHECK IT OUT YOURSELF!!!