Random sensors suck. So use these puppies instead. I provided some useful examples of random generators so you guys can spend time on more important things :spin:. I think there was one snippet posted somewhere I saw for a random number generator but I figured I would re-post and elaborate for the newbies who hate python. Me being included in that category :eyebrowlift2:. Random’s are handy if you’re going to do any sort of unpredictable AI! enjoy.
#important, you need to import this or it does nothing import random import GameLogic cont = GameLogic.getCurrentController() own = cont.getOwner() #random number from a set list of choices, pretty self explanitory, #don't forget the  inside the () rand_number = random.choice([1,2,3]) #random number from "whatever" to "whatever" rand_number = random.randint(1,50) #incase for some reason you need a pile of random numbers. #uses xrange for the population of the sample in this example #good for a quick grab of numbers. or you could set up your own #population and place it in its place just as well. #random.sample(population,k) k is how many to pick out rand_number = random.sample(xrange(100),5) #say you need a random float for use in something but #you want it to stay close to a given value. gauss is your #friend. it's the good old normal distribution you get #shoved down your throat in college statistics classes. #random.gauss(mean,sd) sd being the standard deviation #basically how far from the mean (average) your float #output strays. actually, if the property you are assigning #the resulting number to is set to int it will round up or down rand_number = random.gauss(25,5) #debugging text line for seeing wtf is going on in realtime in the game, #needs a plane with a "Text" property and all the usual realtime type setup. #setup a plane with the text and append it in your projects, they're more #convenient than the console sometimes for debugging imo own.Text = rand_number #to use the random result just slap it on whatever property you need it for #ex: own.peanuts = rand_number on whatever object is connected to the script #and has a property "peanuts" #random sample outputs a string enclosed in  separated by ,'s fyi #so keep that in mind. #make sure your property is in the right format: int, string, float, etc for what you need