Useful Software Gems

Creating normal/bump maps for detailing game rez aircraft skins i.e rivets, warped surface imperfections…etc basically replicating a stressed aluminum paneling effect.

Anyway was initially inspired by Witold Jarworski and his incredible SBD Dauntless (US Navy dive bomber) WIP too further explore that workflow leveraging a vector program via purchasing his 4 volume “Virtual Aircraft” series then specifically homing in on vol 3 “Materials and Textures” for getting to grips with the technique.

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