I’m following this tutorial on making a day/night earth to help me brush up on how drivers work.
I have the whole scene set up now with the drivers and it’s working properly in a cycles render. However if I move the sun lamp around in the 3D view with material viewport shading mode turned on, the texture mapping mix doesn’t change. I would think that it would. Is this a limitation of Blender or am I doing something wrong?
It does work if I have the viewport shading mode set to rendered mode.