Not sure if this question should be posted here or elsewhere.
I just finished several great rigging and animation tutorials and love how easy it actually was to get a character, Hank from “The Essential Blender” book, to move and deform just the way I wanted.
I was wondering if I could use an actual mesh to act as a bone instead of the Octahedron or Sticks display and if I can would this mesh be able to be used with IK Solver and the bone envelop?
If this can be done somehow, I will be able to make very detailed and precise deformations in my own special little way.
Thanks much for any help.