Hello. I have 4 objects in my model that are all identical - upper arms and thighs on my bot. They will all be textured exactly alike. From my searching, it would appear that I have to map all 4 items individually… Which, considering Blender is warping the UV maps (circles are not round, squares are not square, etc) means I will likely need to do 4 separate textures given each map is likely to be slightly different, and manipulating the maps is necessary to get my circles circular and my squares square. All 4 items have identical seams.
So… What I need is for someone to tell me that I am wrong, and that there is a way to apply the same UV map to multiple identical items vs. unwrapping them all individually. Please!