I am brand new to Blender coming from a C4D background and have a basic question on the modelling workflow.
I have a cylinder which I intend to taper into a truncated cone. I add a cylinder with no cap fills, then while in Object Mode I type in the diameter I want (in millimetres) into the X and Y Dimensions fields in the Item > Transform menu.
I want to scale down the top edge of this cylinder so it is has a smaller top face into a truncated cone as mentioned. Obviously I go into Edit Mode select the top edge loop and hit S to scale. When I do this though I only get relative measurements (seems to be percentage based) and I was wondering if there is a way to be able to type in absolute millimetres into this field so I have a 37mm diameter at the bottom and a 27mm at the top. Perhaps there is an Add-on which could add this functionality?
I know I could do this via adding a cone mesh and playing with the fields in there but the point I am making is I’d like to be able to use millimetres for scaling vertices, edges and faces in Edit Mode if possible as I often try and match real-world objects using exact measurements from a calliper.
Any help, tips or workarounds on this will be much appreciated!