I’m making the move from Maya to Blender and trying to understand some basic concepts that I can’t seem to get answered in Docs.
For instance, I’ve imported a 3DS tree model which has pine needles. The import seemed to include the structure of a basic painted texture, and a separate alpha to make the entire polygon it’s mapped to is transparent, except for the needle cluster.
Yet when I render, I get the full polygon. I’m including an image of the map and the separate alpha, and shows the final result I’m looking for. Also including the BLEND file.
I would appreciate the help, and also would be interested in finding someone I could hire here and there to set up some scenes. Using Blender 2.55 Beta, Mac OS on a MBP.
I guess what you need to do is check Z Transparency in material options (somewhere). And enable alpha for the Texture. Also, you should not use alpha masks, it’s better to have transparent .png or .tga.