Hello, my fellow Blender artisans!
I had a small idea and would like to implement it. But I’m not very good with nodes! I guess I need to start studying it.
What I have is a 512/512 with 4X4 mini textures. I want that when the plane(halo) orients on its x axys, it’s UV displaces in the X axys and the same for Z rotation to Y UV displacement.
The idea is to have a different texture as the object turns. This is for clouds, rocks or any other distant object. Or as a wanna-be impostor.
If anyone is good with nodes, plesae give me a hand, if there’s a better solution (I could use python), pliz share it too!
I’ll be posting my progress here!
Thank you for reading!