I’m trying to figure out how to use an image texture (of the tortilla itself) to drive the displacement. As you can see I have the image texture going into a color ramp, which is then feeding into the displacement node. However, it doesn’t appear to be affecting my model.
You want to plug it into height - not normal.
Change the scale to increase or decrease the strength.
That was it! Thank you so much!
Just another quick tip, but set the image node going to your displacement to non-colour data, and not RGB.
Thanks @Roken - that makes it look even better. Trying to get my head around the node system after coming from After Effects and photoshop.
As a general rule, I use RGB for the diffuse, and non-colour for everything else. I’m not sure why sRGB is the default.