Using an ipo generated animation in BGE...how to?

Great day to you all ~

I just watched this video tutorial on using soft bodies:

In the vid he generates an animation using soft bodies. I can play the animation, which is an ipo animation?..but how do I make an animation generated in the ipo editor play in my game? In the vid he just makes most of the vertices of a plane soft bodies, then hits alt p, and those vertices drape downward like a towel. How do I get that animation to play in my game? Please :~)

Soft bodies aren’t animated…they are literally calculated in the game engine.

To play an animation in the Game Engine, you have to use logic bricks.

ie. Always Sensor>AND controller>Ipo Actuator