If I wish to animate something say…a lamp on a stand perhaps…(I know what you are all thinking but bear with me) how would I setup the armature to animate it. I have knowlege of vertex groups and parenting objects to bones and that sort of thing but how can you setup bones to react to each other. Start with:
If two bones bend left to right staying perfectly parallel to each other
without changing lengths but changing the size between them
how can you attach a base to rotate and pivot at two particular points?
My armature is probaby horribly out of line but thats why I am here.