Hello, everyone,
i am currently working on an interior design and would like to present it in VR and WebGL. For this I would like to bake the light, but I am not yet so satisfied with the quality and time in Blender. It takes quite long and the noise is often still too much.
But the BakeTool from the BlenderMarket takes a lot of work off my hands.
I wonder if it is possible to bake the light in Unity and import the lightmaps back into Blender. Is that possible? Does anyone have any experience with this?
For info: I will export the model as a gbl.-file and maybe adapt it in Mozilla Spoke. Therefore I cannot work directly in Unity. Otherwise I would implement the texturing directly there.