First of all, this question involves MakeHuman, so hopefully it is still within the scope of this forum.
I have seen a lot of bvh motion files floating around the internet that simulate certain human movements that I have downloaded and would like to use for the MakeHuman armature. The problem is they appear to be generated for a slightly different armature configuration as is used in MakeHuman. Can it still be made to work?
Also, more basic, it is my understanding that the group names used in the bvh need to be the same as the bone names in the armature. If this is done properly, what else needs to be done after the bvh is brought into the file in order for the armature to animate correctly? In other words, at this point should we simply be able to do an ALT-A and see our character moving?
Thanks in advance.