I am currently writing my own game engine and I was thinking if I could use blender for the editor. Can I completely customize the editor? And with completely customizable I mean that I want to create my own game engine specific toolset so that I can place scriptable entities inside blender.
Do also know if it is possible to render directly into blender? For example at the moment I render directly from OpenGL into GLFW and I want to render into blender instead.