Hey folks,
I wanted to improve my modelling & animation abilities so I decided to join an open source game project, and this one:
http://eversion.sourceforge.net/forum/
… looked good to me so I joined it. Unfortunately they’ve been using Half Life models for their work so far and we haven’t been able to figure out a good way for me to be able to create our models with the Blender. They suggested I learn Milkshape 3D instead, which I’ve been trying to do for the past couple of days, but theres one major problem: imnsho, Milkshape 3D sucks. Maybe I’m just too used to the Blender, who knows. Anyways, so then I tried another technique somebody else suggested. I created my models, the armatures, textures, & animations in the Blender, then exported it as a .dxf. I opened the .dxf in another program called Crossroads, then resaved it & opened it in Milkshape. It didn’t work very well at all. Does anybody have any suggestions on how we can easily get stuff I create in the Blender to a Half-Life format, or if there’s some other way to get the models into our Open-GL game? I’m really lost when it comes to all this stuff, is there anyone that possibly could offer some suggestions? Thank you very much for your help.
spiderworm