Hi folks. I’m thinking about moving to Steam OS and using Blender from there, but I’m just wondering if using older .blend files created in a 64 bit version of Blender downloaded from blender.org will render identically to (what I assume will be a 32 bit version of) Blender installed in Steam? Like I’m assuming there may be some minor differences deep down in the bowels of Blender (given the reduced word legth) that may get multiplied as they work their way up through the call stack and arrive as the rendered output.
I’ll be rendering on more than one machine, so I need uniform output. Does anyone know if my assumption that Steam uses the 32 bit version of Blender is even correct?