I just purchased Brekel Pro Body and have been using it to try to animate a character walking, grabbing stuff and talking to other characters.
I am able to create decent mocap data but it could still use some processing to remove unwanted bone roll and sudden snapping of joints.
Problem is, because of the number of keyframes generated (one for each frame, per each bone) I have no idea how to edit these animations. I need a method for limiting the rotation of bones (over a range of frames) and the ability to smooth out snapping issues.
Does Blender posses any capability to edit this kind of mocap data in a convenient way?