I am developing a 3d shooter-like videogame in the high school with a friend. He is in charge of modelling and designing animations, and I deal with game logic. The problem is, my friend only knows about 3 dmax modelling, and, although he has already seen the Blender 2.5 (I think it is the newest version), doesn´t understand the interface. So he proposed me to create features, sceneries and animations (together with object properties) in 3d max, and then, to import those data in Blender as a .act or 3d max file, so that we can concern abour logics.
Is those method possible or suitable?
.max is a proprietary autodesk format blender can´t handle, you got to pay licenses fees in order to even get the documentation of the format.
However there are plenty of collaboration suitable file formats.
.x
.obj
.cae
.3ds
As long as it only involves meshdata and textures it is no problems.
If it involves rigs, animations, weightpainting or material shaders you´ll run into a wall