For anyone interested I’ve started publishing a series of short(ish) tutorials on sourcing, importing and retargeting BVH files in Blender. I am needing quite a few characters to populate a scene I am working on and using BVH files seemed like an obvious strategy to pursue. The process turned out to be less than straight forward and every time I came back to animate the next character I felt like I had to relearn the whole process. On the basis that the best way to learn is to teach I put these tutorials together to assist my own memory and hopefully help others wanting to do the same thing. They are probably pitched at intermediate to advanced users. I don’t dwell on basic procedures and assume you have a level of expertise commensurate with wanting to use BVH files in the first place.
User preferences, preparation of bvh, import into Blender.
Editing f-curves and baking action to armature.
Part3 Review of process