I currently have a noise texture that is scaled to the reciprocal of the distance from the camera using the Camera Data node. The noise texture is intended to simulate fine detailed bump and specular effect on roughened plastic. The problem I was encountering was that the detail kept getting lost in a way that made it look unrealistic when rendered at a distance.
My question is if this method is advisable to maintain fine detail. Will I encounter problems if I rely on this technique, and if so, under what circumstances (i.e. animation)?