Can anyone tell me how I can use a second UV image map to affect hair color, without it interfering with the (first) texture assigned to the skin?
two meshes, one is the main skin and one is the hair particle emmitter?
Can anyone tell me how I can use a second UV image map to affect hair color, without it interfering with the (first) texture assigned to the skin?
two meshes, one is the main skin and one is the hair particle emmitter?