before I start:
if this topic is in the wrong section, please move it, and notify me.
anyways…
I want to replace the animation system with eular coords due to the ease of calculation.
the matrix system just relies on way too much multiplication and addition,
and I believe 3/4 of the processing can be removed.
but I have no idea what I’m doing as I’m a noob and have just recently learned matrix manipulation.
in this system, a set of coords defines the Location, Rotation, and Scale transformations
as well as the point of transformation in 3D space.
the transformations are local to that point rather than (0.0,0.0,0.0) or global/world
how would I apply these transformations to a slew of untransformed verts?? (not in T-Pose)
(the position is untransformed from the T-Pose, much like what gets stored in the animation buffer)
I don’t want to build a matrix, I want to do something like this:
Vx, Vy, Vz = Vx+(LxW), Vy+(LyW), Vz+(Lz*W) #relocate the vert to the new Location (affected by the weight)
thanx