Using exact values in Randomize Transform (scale)

I think I don’t quite understand how to use numeric values when applying random scale (randomize transform) to a set of objects. In SketchUp there is an addon for random scaling multiple objects, and it lets me set a minimum and maximum values, e.g. all resulting objects will have scale ranging from 0.5x to 2x of the original, defined individually for each axis (X, Y, Z.)
Can I achieve the same in Blender? Simply typing “2” in scale value box won’t yield this result.

In blender there are no bounds, you have to do this in 2 steps,
all scale down by .5,
then randomize scale with 4 (cause 2/.5 gives you the right new upper value).
Not sure but statisticly it should give the same result afaik.