using faceshift mocap bvh and blender

Hi all

So I am using a software called faceshift, which captures facial motion without markers. I have a face rig in blender that I want to animate. I was previously doing this by manually animating without mocap technology (i.e. creating shape keys, drivers, pose library etc).

Now, I want to use bvh motion data to apply to my rig but i have NO IDEA what to do. I am a really novice at this so simple instructions are welcome

Help please!

These relate to armature rigs so I’m not sure if they’ll help with a facial rig, but just in case: