Blender has got a node that outputs an image file. Brillient! I thought: I can use this for video feedback effects: have it export an image each frame, that is then loaded by blender next frame.
I could use this image either as a texture, to create the same effect as pointing a camera at it’s own monitor, or in the node tree for some kind of video ecco effect.
Only - if I render video it puts the frame number after the filename. Then it won’t load it.
Is there any way I can get it to NOT number the image? (btw you have to tick “free images textures” in the render buttons “performance” tab so that the image gets loaded each frame. I mean this still doesn’t work, but that is needed as well)