Blender has got a node that outputs an image file. Brillient! I thought: I can use this for video feedback effects: have it export an image each frame, that is then loaded by blender next frame.
I could use this image either as a texture, to create the same effect as pointing a camera at it’s own monitor, or in the node tree for some kind of video ecco effect.
Only - if I render video it puts the frame number after the filename. Then it won’t load it.
Is there any way I can get it to NOT number the image? (btw you have to tick “free images textures” in the render buttons “performance” tab so that the image gets loaded each frame. I mean this still doesn’t work, but that is needed as well)
I’m pretty sure I have seen this has been done and you only need an initial dummy frame with placeholder name. You have to use the compositor though, then iterate over the subsequent named files.