I have created a simple scene with three object, a cube, sphere and a plane, i have assigned glossy shaders to the cube and the sphere.
Now i want to apply a glare filter in the compositor only for the cube not for the sphere. So i have used an ID mask node to arrive at this.
Please find my node setup here.
Since i am a newbie in compositing, i am not sure this is the correct or easy method to apply the compositing filters to a particular object.
Is there a simpler way to do this?
Please throw some light on this, any help would be very much appreciated.