Using image texture to mix materials (BI)

Hi all

I am trying to mix two materials together using nodes and an image texture to define the ‘factor’ of the mixing. However, I can’t seem to get the effect to work.

If I use a standard texture like clouds it works absolutely fine, however, using a UV mapped image texture produces no effect whatsoever.

It feels like there is a simple step I am missing. I have produced and attached a .blend as a minimum (non!) working example, with the image texture packed into the file.

As always I appreciate any help given.

Cheers

Attachments

textest.blend (703 KB)

Connect the texture’s ‘Color’ output to the factor input, not the texture’s value output.

Wow, thank you. I feel quite silly now - I must’ve tried everything except that. Perhaps I was misdirected by the fact that procedural textures such as ‘clouds’ work with using the ‘Value’ output.

Cheers.