I couldn’t find an answer to this problem. So basically I want imported particle (using alembic) to effect Dynamic Paint on another mesh.
Now Blender wants a particle system as source for the paint brush. But the import runs via Mesh Sequencer Cache.
Blender seem to have no option to use the vertex as paint brush, so I was hoping I can create a particle system on top that uses the vertex as source. But Blender only create one particle per frame…
Has anyone a solution here?