This video basically goes over how I’ve rigged this model’s eyes. It goes over the constraints used, and how things are parented. The problem I am having isn’t apparent until I rotate the head. When I rotate the head, the eyes start to not properly track to the eye controllers I have set up. Obviously, the way I have the eyes rigged with the lattices are part of the problem, but I haven’t figured out a proper solution yet.
Also, animating UVs won’t be an ideal solution. I’ll eventually be adding geometric detail to the eyes, which wouldn’t be able to animate with the UVs. If anyone knows a way of fixing this or finding an alternate way to rig these eyes without having this issue, please let me know (it would have to be a solution that would still use the lattices to deform the eyes). Thanks.