Edited this part because now I know this is possible, I just don’t know how to dynamically load (libload) objects in and out of current main game scene
I’m using frustum culling and two scenes with hi and lo poly terrain (the lo poly also doesn’t have a shader I’m using on it.) I’d rather break this terrain up into smaller squares, and load them up from an external library when the player is close, and end them when the player is far. Frustum culling and the hi/lo poly terrain only gets me so far, obviously because the objects are still there, they just aren’t being rendered. I need to save more processing power than that. Can anyone tell me how to dynamically load/end objects from libraries based on distance from player? Thanks guys.