So, I was playing around with Makehuman, and when I imported the .obj file into Blender, I noticed that it was colored in. Certain parts of the mesh had been given names (body, head, eyes, iris, teeth, tongue, eyebrows, eyelashes) and assigned materials colors. I would like to figure out how to create textures for those parts. I figure I could make UV maps for them, but the trick is selecting the points in the mesh for just that particular (named) part. Is there a way to select a set of points based on a material name? It seems like there should be, but I can’t find it.
I’m using Blender 2.49 and Python 2.5.4 on Windows XP Home
In the Link and Materials Panel of the EditButtonswindow is a Materialindex for objects with more than one Material, where you can choose a Material by numbers and press the select button.
And if the different parts are not linked you can select one vertex and give Ctrl+L a try
I am not sure about this, (I am really new and haven’t done much with MH yet) but the vertices might be in a vertex group (Editing > Link and Materials). If so, there will be a pulldown listing all of the groups, and when a group is selected you should get a button “Select” which will select the vertices in the group.