This question kinda falls under Texturing/particles/animation/modeling.
I’m trying to animate a wave (Huge wave smashing down)
But I want to be able to Control the exact Shape of the wave.
Afaik I can’t really do it with Fluids (less control, more simulation/physics)
I thought about just modeling it by hand and key every frame. And then using a boolean operation to make the ocean and the wave one (once they touch) to fix the texturing issue. (but that’s probably dumb)
Then I thought about doing it using particles and metaballs, and converting it to a mesh? There is no “convert mesh to meta” is there?
also I have not come up with a good solution for the texture itself, once the wave hits the ocean/ground plane, the textures kind of have to merge/be one.
I was wondering if there is anyone kind enough to tell me what the most efficient way is.
I’m sorry for coming up with the worst solutions.
Also, join my “Please add a Particles section” campaign/movement
(Number of Members=1)