I have a head material which contains multiple textures. There’s a stencil texture for the eyebrows, followed by a simple color texture:
There’s a second stencil texture for the beard followed by the same color texture:
The problem is when the stencil is enabled for the eyebrows, its preventing the beard from appearing:
It seems like the first stencil in the stack applies to all subsequent textures. Any way this can be avoided?