I’ve got a scene I’m working on:
One of the (many) reasons it doesn’t look realistic is that the snow looks the same by the base of the trees as it does anywhere else. Is there a way to use the locations of the trees (which are distributed with a particle system) to displace the plane? I sorta think not, seeing as how I’ve never heard of it, but I thought it might be worth an ask. If not, is there another efficient way to do the same sort of thing? I could manually sculpt, but that just doesn’t seem like the best possible way to do this. Thanks in advance!