I am making a domino falling animation. I have 4 different dominoes that I will be using in the animation. I created each in it’s own blend file so changes can be made to the designs.
In a separate animation blend file, I link to the domino in the external blend file. All four linked dominoes show up exactly as I would expect them to.
I can add a ridged body to the linked dominoes, but the collision bounds don’t work the way I would expect them to. Rather than being applied to the linked object it is applied to the empty that controls it. (Ok I guess that is what I would expect, but not what I want…)
Is there a way to apply physics, specifically collision bounds to the object rather than the empty? I have tried adding the collision bounds in the original domino blend file, but that does not seem to make it into the animation blend file.
My attached blends only contain 1 domino, but the problem is the same.