On some of my more complex models a have one image suddenly transitioning into another. Naturally, this makes for a very jarring change. I have read that it is possible to use the multiple uv maps to create a smooth transition between the two areas.
I tried to follow a tutorial, but the narrator spends well over 9/10th’s of it rambling about moving vertices, which I do not need to know.
The two images that I uploaded show a render of the sample object and the uv layout and image texture.
Please do not suggest nodes as a solution, I tried them a while ago and found them to be a dead end.