I’m working on the modelisation of an house, especialy the inside. I want to use radiosity because it looks so great.
I cannot use the radiosity tool because I have to much textures (the radiosity tool can not handle more than 6 textures to replace the mesh). So I have to use the radiosity during the render. Hence I have to subdivide my mesh to have a correct result and it takes a lot of time (more than 1 hour) for an image.
It is stupid since the radiosity is calculate for each image, even if it doesn’t change (because only the camera moves). So is it possible to use the radiosity tool even with lots of texture, or is it possible to keep the radiosity solution calcule during the rendering, to use it for the following images?