I’m getting to grips with blender, and want to create a character rig for animations on an anthropomorphic animal character. Basically a human with ears.
I’ve tested out, and after finding the documentation, watching some tutorials, it seems it’s a very versatile tool to make rigs for your characters.
I would like to make a character rig, with eye controller bones, but i planned on animating the rest of the facial features with shapekeys. But it seems like to have any of the facial features, eyes included, you need to keep ALL of the face-rig bones you get when importing the beta-rig. I can’t find any way to only have the eyes, or jaw for example.
So i’d either wanna figure out a way to do that. Or to add in an eyecontroller on the rig after rigify has created it. That part seems a big deal confusing though, cause i think it’s using python scripting to make ui menus for specific controls and sliders.
I appreciate any help. I’m new on the forum.